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Write The Game Script And Start Programming

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Start Programming
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1. Apply yourself to deepen the details.

The game script is the backbone of your video game. The letter must contain the technique, the plot, the decor, the graphic design, etc. The format of this document is moderately important about its content.

  • Graphics documents are especially important if you have to manage a team of developers and artists. Make sure that these documents are properly directed to them and that they do not end up in the hands of end-users. Regarding the functions of the game, avoid being vague and have an eye for detail down to the smallest aspect.
  • Not all games have one script, and no one script is the same as another. Follow the following steps to guide your work while giving you enough freedom so that the document is tailor-made according to your needs.

2. Develop the table of contents.

Each aspect of the game should be mentioned in the table of contents. The only thing which should not appear there is the history itself unless this history is intrinsically linked to the technical aspects.

  • Approach the drafting of the table of contents in the same way as a user manual for a game. Start with the general chapters, for example, Character creation, Combat, Main interface then give their bodies by assigning them sub-chapters.
  • Consider that this table of contents serves as a framework for your game. You will, of course, go much deeper into the details for each element of the table of contents later in the document.

3. Complete each section of your script.

After completing the table of contents, start developing the technical aspects. Take the time to explore every detail so that there is no confusion when you start programming. Each technique must be precisely explained.

4. Have someone else on your team try it out.

Depending on your approach, developing a video game can be a very collaborative process. The opinions of other people can help you refocus your game concept and can reveal flaws or points to be desired.

  • Choose someone who knows your intention to publish the game. Indeed, they might not be very critical thinking that it is only an idea, not a real project.
  • If you show your game to someone close to you, usually your parents, keep in mind that they are likely to be more accommodating than an external auditor. That doesn’t mean you can’t show it to them. However, they should not be your only source of feedback.

1. Choose a game engine.

The software is the underlying foundation of the game. It includes a selection of development tools that make it easier to create a game. It is much faster and easier to create a game from existing software rather than having to create everything yourself. There is a varied choice of engines for independent developers.

  • The engines make it easy for you to create graphics, sound and artificial intelligence.
  • The motors each have their advantages and disadvantages. Some are more oriented towards 2D graphics while others excel in 3D. Depending on the engine, you will also need more or less programming knowledge. There are game development tools on the market that you can use without previous programming experience. Here are the best-known engines currently for developing games.
  • Unity: it is a 3D engine recognized for its ease of use and portability.
  • Unreal Engine: this engine can be adapted to a wide range of uses. Many triple-A games use this engine. It also has a visual script called Blueprints by default.
  • Godot Engine: this is an open-source engine that has become popular recently. The developers have added features to each new version. It allows visual scripting and supports multiple programming languages. He can do projects in 2D and 3D.
  • GameMaker Studio: it is one of the most popular 2D game engines.
  • RPG Maker Series: this is a scripting engine designed for 2D RPG and the traditional JRPG style.
  • Source: this 3D engine is widely used, regularly updated and improved.
  • Project Spark: it is a 3D engine optimized for average users.

2. Learn how to use your engine.

You can also ask for help from someone who understands it well. Depending on the engine selected, you may find yourself facing a fairly substantial amount of programming. Even basic motors require that you give them enough time to understand how they work. If programming is not part of your skills, then you will have to learn it or resolve to employ someone to assist you.

  • From this point, you start building your team. If you don’t know enough about programming, you will need to hire a programmer first. At this stage, you can postpone artistic and musical questions for as long as you can produce a working prototype so that the project can move forward.
  • There is a large community of freelance programmers that you should get in touch with. Interested parties can join projects for a wide variety of reasons and also for different fees. This is when the script document for your game matters a lot, as it demonstrates your motivation to pursue your idea to the end.

3. Build a prototype.

Once you’ve got a good grasp of the game engine, you need to create a prototype. This prototype will be used to test the general playability of the game. You do not need elaborate graphics or even sound for the prototype, simply substitution forms (for example cubes or stick figures) and an area of the restricted test.

  • Constantly test and improve the prototype until it is played with real pleasure. Isolate all the elements that do not seem to be in focus and improve them by correcting the corresponding techniques. If the prototype does not provide a fun, then the final version will certainly not offer more.
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