Black Myth Wukong Review: Easy now, Destined One

A Soulslike… however not.

Black Fable Wukong is the most recent retelling of the basic Chinese language story Journey to the West, this time developed by locals on the China-based (barely problematic, allegedly sexist) GameScience.

As is seemingly commonplace these days, it has planted its roots firmly inside the Soulslike style. That mentioned, when you’re not an incredible fan of video games like Darkish Souls, Elden Ring, or the current Lies of P, don’t let that dissuade you – Black Fable Wukong is likely one of the best Soulslike video games so far.

Right here, you play because the Destined One, a monkey armed with a deadly employees and – as you progress – the total powerset of the Monkey King. Whereas a prologue exhibits you the total vary of the skills at your disposal – together with the flexibility to clone copies of your self, a cloud strike, and talent to freeze an opponent in time – these all are naturally stripped from you as you’re employed in the direction of reaching your former glory.

As you really start, the Destined One depends upon a light-weight and heavy assault, coupled with a spritely dodge. These, in flip, depend on stamina to tug off efficiently; run out of that and also you’ll develop into sluggish. Low on stamina? Easy. Cease shifting for a bit.

Additionally tied to stamina is focus, a perform that I primarily used for chaining a strong, usually unblockable heavy assault onto my mild assault combo. You earn focus factors by performing mild assaults on enemies, banking focus factors within the course of.

Little by little – both by way of story-based MacGuffins or after dispatching mini-bosses – you’ll energy up with particular strikes and even transformations that make battles simpler. These, after all, are fuelled by mana.

Lastly – and fairly clearly – the Destined One has a well being meter that may be reupped by taking a swig of some helpful, finite brew. As with different Soulslikes, your well being, mana, and brew are all replenished by discovering and utilizing shrines which are dotted concerning the panorama. Naturally, utilizing a shrine respawns minor enemies discovered round you.

The Destined One ranges up by way of a mixture of will and sparks, the latter earned when sufficient will is in your possession. Talents are powered up by way of these sparks throughout a number of ability and expertise bushes.

Upon your loss of life, you’ll lose a really small quantity of will – an merchandise that can’t be recovered out of your final place of loss of life, in contrast to most Soulslikes – although sparks that you simply’ve earned stay safely banked. It’s this level of distinction that units Black Fable Wukong from different entries within the style, and it’s right here that issues come up.

I began Chapter 1 of Black Fable Wukong the identical method I do different Soulslikes: getting in random fights with cannon fodder to not solely see how powerful they’re, however how a lot injury a strike will trigger me. These efforts are bolstered by common exploration to see how I can finest stage myself up earlier than a big boss.

The primary primary space of Black Fable Wukong is sparse, populated with just a few low-level enemies, one mini-boss, and one main boss. I assumed – and I now imagine, incorrectly – that I wanted to tackle the mini-boss to realize sufficient will and sparks to tackle the primary baddie. I by no means might.

A mere little one, I saved dying to the mini-boss however noticing my very own enchancment each time. I saved defeating the identical 4 or 5 lackies within the space, and really rapidly discovered myself awash with sparks. Once more, on the off probability that I died earlier than even preventing the mini-boss, it didn’t matter – every kill on the best way was incomes me XP and the penalties have been so non-existent every run proved to be of nice worth.

After I lastly defeated the mini-boss – a big, lumbering Buddha-like creature that additionally gave me the flexibility to remodel into it so I might ship a punishing headbutt to an opponent – I assumed I’d then must rally a bit in my quest to tackle the primary boss.

How incorrect I used to be.

Just a few ranges in, and I destroyed the primary boss. On the primary attempt, and barely utilizing any therapeutic. I used to be frankly shocked at how straightforward it was (and that is coming from an Elden Ring participant who wanted to resort to loads of cheesing and loads of co-op or ally spawning).

I hit up a close-by shrine and proceeded down a really linear path considering I’d be capable of discover some extra earlier than operating as much as one other mini-boss (which I defeated in a single go), and one other boss (similar there, too). As I continued, I observed that was the essential components of Black Fable Wukong: run a brief distance, (perhaps) tackle some cannon fodder, open a door, struggle a boss, repeat.

Other than the very opening of the sport, I’ve by no means discovered myself needing to respawn fodder to attempt to grind out some much-needed ranges earlier than persevering with on.

Whereas environments are beautiful and detailed, there isn’t a lot happening inside them. One space virtually forces you to discover the atmosphere to have the ability to bounce up onto roofs to dispatch enemies, whereas others have invisible partitions that stop you from going locations you suppose you need to be capable of entry.

I’ve taken on so many bosses that I’ve blended all of them collectively in my thoughts. You all the time keep in mind your first – thanks, big-head Buddha – and solely two others have actually caught with me: a floaty Tiger-man who saved tricking me into utilizing my dodge far too early, and a wind sage that spawned some large skeleton to drop on me that additionally triggered my PC framerates to plummet.

These three enemies that I can keep in mind additionally occur to be a number of the only a few that made me repeat a struggle, and that’s probably why I can keep in mind them in any respect. All different bosses – and engagements – are so repetitious they’re virtually instantly forgotten. 

I’ve used the time period “Soulslike” continuously right here, and I imagine it’s nonetheless extra correct than likening Black Fable Wukong to one thing within the vein of God of Conflict Ragnarok. When you have the liberty to quick journey to totally different locations inside the world, GameScience’s title is way extra linear and missing a real sense of exploration. I’d think about that’s as a result of Black Fable Wukong is extraordinarily story-driven, and GameScience isn’t as adept at weaving in a story because the veterans over at Sony Santa Monica.

Whereas it’s true that Black Fable Wukong’s mini-bosses are objectively just like God of Conflict’s Valkyries, the latter are the core of a number of the sport’s most troublesome – and subsequently, rewarding – experiences. On this title, they’re merely further content material, comparatively simply dispatched and generally simply standing in the best way between you and the subsequent large boss.

Whereas all the things I’ve said above appears fairly damning, it isn’t meant to be. I can’t stress sufficient how fulfilling Black Fable Wukong is when taking a look at it by way of the proper lens. Frankly, I’m amazed {that a} crew that’s labored totally on cell titles has been capable of create one thing as beautiful as this on PC and PS5.

I skilled a pair factors of stutter on my PC (with an Intel Core i7-9700KF Processor and an NVIDIA GeForce RTX 2070 SUPER GPU), however nothing that was too egregious. This seems to have improved considerably due to an 8GB patch that GameScience hasn’t detailed.

I used to be curious to see how the title will carry out on PS5, however sadly, evaluation codes weren’t accessible to press on the time of writing.

The underside line is that this: alter your expectations about Black Fable Wukong as a correct Soulslike, and bounce on in if its setting and mythos pursuits you.

Black Fable Wukong heads to Home windows PC by way of Steam and the Epic Video games Retailer alongside PS5 on 20 August.

7.5 out of 107.5 out of 10

Black Fable Wukong was reviewed utilizing a promotional code on Home windows PC by way of Steam, as offered by the developer. Click on right here to study extra about Stevivor’s scoring scale.

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